In the rear you will see two magisters locked in a cabin [4]. Do mods disable achievements for your WHOLE PROFILE or just the save file? He will also tell you to talk to magister William. The Hold - exit to the upper deck. Worth playing Divinity original sin first? Make sure to search the body - you will find several valuable items. In the location indicated above [2], you will find four Magisters, who are torturing Delorus.As soon you will get close enough, they will spot you and begin a fight (regardless of the dialogue options). This is when the aforementioned confrontation happens - unfortunately, you cannot influence it in any way. Hmm, I've only seen her transform if you beat Alexandar when they are in front of Fort Joy. After the fight run away with the remaining survivors and abandon the ship. Head south and fight some Hatchlings, ... after which a boy named Han will approach you and offer you a way out of Fort Joy via his boat. You can leave them, however inside the cabin, there are some precious items. You can also try asking him about the circumstances of your capture, however he will not be so eager to tell you much. Divinity Original Sin 2 Guide by, 3. The doors to the office are closed - to open it, you have to talk to magister Payde. You have limited time to extinguish the fire. A Mysterious Murder is a main Quest in Divinity: Original Sin Enhanced Edition. If you have at least one persuasion point then after choosing the "Reason" or "Mislead" dialog options you can avoid the confrontation. 3. Divinity: Original Sin II; Boat fight, how to max exp. Post 5 is flat out untrue, unless it was patched into the game later. Original Sin, Divinity Original Sin 2, and other Larian Games. Important NPCs. In this quest you are tasked with solving a murder. Consider going to the room visible in the picture above. From him, you learn you have been captured and are now onboard the ship bound for the internment camp - Fort Joy. Each time, it ends with an explosion killing magister William. And once she's locked into the spell, she takes no other actions until she either dies, or it completes, other than to speak when her turn comes around. Divinity Original Sin 2 Guide, walkthrough. Members. Do I have to play the first game in order to understand the story? I know if you do enough damage to her she transforms. This site is not associated with and/or endorsed by the Larian Studios or Larian Studios. 1.9k. 152k. After the fight, go to the lifeboat - it is located on the other side of the ship. You begin the game as you wake up in a room, which looks like a laboratory [1]. With this option, you decide to rescue the others. Annotation: If after the attack, you did not wake up the others, the sequence where they fight the worms might not be initiated. Use attacks that either deal greater damage or slow the enemies down - this way, the fight will be very simple, even if you continue with basic attacks. A burning boat at the Cyseal Harbor in Divinity: Original Sin, This ship was targeted by an Orc Shaman and set aflame by the attack. (spoilers) User Info: winforlose. If you do not extinguish the fire on time, the ship will burn down and the quest will fail. If you want to max xp from that fight, I can't imagine there is any other method than killing all her minions which ends the fight immediately (don't think you even can kill her or the other guy -forgot his name). Then go to the upper deck [5]. I am doing a second run through and the only fight that ever confused me was the dallis fight the first time. © 2020 GAMESPOT, A RED VENTURES COMPANY. Content is available under Creative Commons Attribution Non-Commercial Share Alike unless otherwise noted. Once you get to Holding Cell s [1] your task will be to reach the upper level of the Fort (Fort Joy Prison).In order to do that, pick up a key from the floor. The Hold - magisters Murtof and Ricks. Arhu; Aureus; Cecil; Roberts; Esmeralda; Thelyron; Evelyn; Zombie Jake . winforlose 2 years ago #1. Finally, you are faced with a choice, which affects the ending. ), and in not one instance did Malady do anything other than start casting her teleport spell. Fire! You can offer your help in the investigation, however it is not very important, as you are bound to confront the murderer anyway. If you help extinguish the fire, you will gain reputation and experience and successfully complete the quest "Fire! If you do not extinguish the fire on time, the ship will burn down. - Best Remote Learning School, For Kids Age 5-14. Escape the prison ship. There, you should see a sequence in which the survivors fight the worms. I also know if … When you choose this option, the quest ends right after you finish talking to the survivors. The Hold - magister Waters. Then, take the stairs to the middle deck. You're browsing the GameFAQs Message Boards as a guest. I've played that battle multiple times now (mainly due to reloads because of dying! After you finish the conversation, leave the room. Talk to those onboard the boat. Next, go to the aforementioned magister William [3]. All logos and images are copyrighted by their respective owners. When talking to magister Waters [2], you find out there has been a murder, and she has been tasked with finding the person responsible. ... Then head to the East side of the boat to find out that the boat won't move, and that Alexander survived the previous fight! Join. Can be given a healing potion to save him. Online. This will make it impossible for you to save them, thus if you do not wish to load a previous save file, your only choice is to escape. I've killed all her minions on the Lady Vengeance, even stolen the items from the chest on her ship, but she's never transformed in that fight. Divinity: Original Sin 2 Fort Joy. Divinity: Original Sin 2 Chapter 3 - Lady Vengeance. Fire!". 5. 3 years ago. Enter the cabin by breaking the door. The easiest way to extinguish the fire is using a. There, you have to fight two Voidlings - these foes are relatively simple to defeat, just make sure to keep your distance. 2. Objectives. Created Apr 25, 2013. ALL RIGHTS RESERVED. The NPCs will take care of themselves even without your help. Appears as a level 16 archer ally in Act 3 in the quest A Familiar Face if you save him in Act 1; Does not give experience when killed. The Hold - magister William, Windego and the stairs to the middle deck. The Hold - magister William, Windego and the stairs to the middle deck.